🕹️ Indie Dev

Marketing is 50% of the Development (Part 2)

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A brilliant game that nobody knows about generates zero revenue. You cannot publish a game to Steam in silence and expect users to find it through the algorithm. Steam is a graveyard of silent releases.

1. The "Wishlist" Metric

The Steam algorithm relies heavily on one metric before launch: the Wishlist. If you launch your game with 10,000 wishlists, the Steam algorithm recognizes the hype and organically pushes your game to the "Popular Upcoming" tabs, snowballing your visibility. Your entire pre-launch phase is a desperate sprint to acquire wishlists.

2. TikTok and YouTube Shorts as Free Billboards

Traditional PR and gaming journalism are largely dead for indie developers. Your biggest marketing levers are short-form video platforms. You must document your development process openly. Post high-contrast, fast-paced 15-second clips of your game's mechanics. A single viral video showing a funny bug or a satisfying combat mechanic can generate 5,000 wishlists overnight. Do not wait until the game is finished to start posting.

3. The Key Art Importance

Your game's "Capsule Art" (the main image shown on the Steam store) is the most important piece of marketing you own. Do not draw this yourself unless you are a professional illustrator. Spend $300 to $500 hiring a top-tier artist on ArtStation to paint a breathtaking capsule piece. If your capsule art looks cheap, players subconsciously assume the gameplay is cheap, and they will scroll past without clicking.

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